Apr'20 report
Let's start with what we’ve done:
- Wrote 85K characters for the future text of the game
- Edited 315K of Cassel's route characters
- Drew 9 CGs
- We found out ,that one of mandatory backgrounds is missing and drew it!
- Worked with the code (inserted text and a little logic)
- Working on the translation
Briefly
The game is ready at 76%
More detailed
The main directions:
- Text 85 % (Writing 91%, Editing 70%)
- Visual 76% (CG - 45%, BG - 99%, Sprites - 84%)
- Code 38% (Text 65%, Logic 30%, Visual 20%)
- Translation 23% (Initial translation 50%, proofreading 11%, final editing 5%)
This month has been extremely difficult. Turkey didn't have the inspiration to write the text because of the quarantine. And she tried unsuccessfully to write every day, until she went into melancholy and realized that the percentage might be failed to achieve.
With a strong effort of the team, Turkey was taken from the torment of writing the original text and sent to a more tedious, yet calming action - working with editing and code.
Turkey was so interested in it that she drew only 8 CG out of the planned 10-12. Another CG was drawn by our BG-artist (with minor edits from Turkey).
But much more has been edited than planned! :3
With the translation, the situation is slightly worse - we planned for 27%, but it turned out to be 22%. We hope that the May holidays (in our country) will help us catch up with the translation :3
Plans for May
- Write 65K characters for the future text of the game (this month we decided to do less, because very difficult moments remained)
- Draw 9 CGs
- Finish editing Cassel's route (195K characters)
- Deal with the code (insert the text of Cassel's route and add a pinch of logic)
- Raise translation percentage to 35%
Total, if everything works out then in we will get the following:
- The game will be ready at 82% (+6%)
- Text 92% (+7%), it has 96% Writing (+5%) and 83% editing (+13%)
- Visual 80% (+4%) with 56% CG (+11%), BGs and sprites unchanged
- Code 45% (+7%), text 80% (+15%), logic 35% (+5%), visual without changes
- Translation 35% (+13%)
Wish us good luck this month
And again here's a teaser of what awaits you in the novel :3
The chance to release the full version in September is 15%, mainly due to the speed of translation
o(〒﹏〒)o
Get Degraman: Act I. Vincent
Degraman: Act I. Vincent
The romance is flavored not only with drama and humor, but suspense, horror and fantastic entourage of characters.
Status | Released |
Author | NamNorm |
Genre | Visual Novel |
Tags | 2D, Atmospheric, Female Protagonist, Otome, Romance, Sci-fi, Singleplayer, Story Rich |
Languages | English, Russian |
Accessibility | Subtitles |
More posts
- Act II. Victor89 days ago
- Hot second Act!Jun 29, 2024
- TommelJun 10, 2024
- We are done with the text of the second part!Apr 30, 2024
- PlansMar 23, 2024
- Degraman: Act II. Victor. Chapter 5 Episode 15Sep 01, 2023
- Degraman: Act II. Victor. Chapter 5 Episode 14Jul 22, 2023
- Degraman: Act II. Victor. Chapter 4 Episode 13Jul 01, 2023
- Degraman: Act II. Victor. Chapter 4 Episode 12Jun 25, 2023
- Degraman: Act II. Victor. Chapter 3-4 Episode 10-11Jun 10, 2023
Comments
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Be sure to take care of yourselves and loved ones in these times, its good news to hear you guys have a team that can operate more flexibly to acommodate members having a hard time, im very excited to see this project in completion but i am much happier knowing you all are not burning out forcing to meet deadlines under already stressful conditions.
As when i played the demo, it was so thoroughly inspiring to see character and world building in such a gritty harsh light, and so many who responded in the same way i did, its very clear this is fantastic work you guys are doing it will be worth whatever wait is necessary.
Thank you for your care and support! It's super pleasant to hear words like this. We appreciate this (ノ´з`)ノ
And we will take care of ourselves and will try our best not to burn for you and all the players who are waiting for the full game release :3