Why Turkey become angry



Perhaps those of you who read all our posts noticed some changes.

We, or even me, the writer and the sprite artist of this game, want to clarify this point.

And to do that, we have to go back to the origins (not to the invention of tiramisu, but close). Namely, to the idea of creating a game. At first, the game was planned as a kind of adventure for six months, which will not greatly affect my work and life. Just a parody of the otomes that I've read.

I was young, naive and inexperienced.
That's why I didn't build boundaries with both Degraman and the audience.

Due to the peculiarities of my character, I listened to everything that was written in all the social networks, listened to all the criticism.

The demanding part of the audience and my requests for the game grew every month. I fell into a circle of constant dissatisfaction with myself and Degraman. I wanted to make it better and better.

AND I WORKED, WORKED, WORKED. Completely forgetting about myself, my health and the world around me.

Degraman began to capture my heart, chopping off all other aspects of life with a greedy mouth.

We have never written about something really personal in social networks. It seemed inappropriate to our programmer, but I was just afraid to expose myself. I had heard a lot about the toxicity of the audience and therefore did not want to give a reason for trolling / bullying.

For this reason, we had our social networks as politely as possible all this time. And this led to the fact that I periodically left them when I could not remain friendly.

And that's why you didn't know that for the last six months before the release, I worked hating Degraman. Because I was burned out. I was tired of the negativity of dissatisfied people in social networks. Insanely tired of living this game alone. I was tired of working in the feeling that I'm deceiving people by constantly postponing the release.

Degraman became a pie that filled my whole mouth, not even letting me breathe.

And the apogee was the release in steam.

A release that, because of the fault of Steam, DID NOT WANT TO HAPPEN.

All the time that this was happening, I was constantly updating the release page, each time wishing that this four-times-cursed button to appear.

And already at some point I did not believe that it would appear.

Again feeling like I'm letting down everyone who was waiting for the release.

My nervous state was so high that I just couldn't sleep during these days. And I've been updating and updating this damn release page.

But the release did not bring relief either.

On the contrary, I felt even worse. After all, I finished this race, but dissatisfaction with myself only intensified. The strongest internal dissatisfaction clung to all the negative statements and flared up more and more.

After all, I was under the delusion that if I work hard, it will be appreciated. Therefore, I saw the problem precisely in the lack of effort.

I constantly asked myself - did I really not work enough, and therefore I continue to receive negative?

What I've already done wasn't enough? Were my sacrifices not enough?

Or was the problem with the Degraman itself?

Or is it me at all?

In such a heap of reflections, I got to the point that I wasted 3.5 years of my life, doing some bullshit. Which, as a result, brought neither satisfaction nor significant money.

All these years I could build a career and certainly not spoil my health.

And with this thought in mind, I abandoned the social networks again (and this time for a long time). Because I just couldn't be friendly and accepting.

I did not immediately understand what was the reason for my so strong nervous tension and inability to continue working.

And then I realized.

My so-hidden inconvenient personality traits were revealed wide open in a too personal Degraman.

Hypersensitive perception of reality, emotionality, excessive vulnerability.

My Achilles' heels, which I tried to hide from the audience for three years.

I have invested not only these traits of mine, but also everything else that makes up my personality.

I just opened myself up like a jar, gutting in the name of Degraman. Carrying everything that was written in it through myself and leaving myself in every aspect of the game.

And some part of the audience was not ready for such frankness - it just wanted another otome, the meaning of which should have been to spend a couple of evenings romancing of cute guys, and then forget it.

Instead of just fulfilling the minimal audience requests for the otome genre and avoiding all the slippery, trigger topics, I managed to neglect on these requests and run through most of the dangerous topics.

And I got a relevant reaction.

Someone, either not having received the mandatory genre minimum, or those who were triggered by dangerous topics, willingly devalued all my work and what I put into it.

And I just couldn't help but react to it, no matter what I did to myself.

Trying to accept such criticism and against the background of a lot of additional stress besides the game, I reached a nervous breakdown.

Now I realize that I simply could not accept this criticism - because it would mean that I was crossing out not only my hard work, but also my thoughts, my feelings, my worldview and attitude that I had invested in Degraman.

It is clear that with such attitude, it was impossible to continue making Degraman.

But the very idea that I should make an impersonal product was unbearable.

After all, I really loved Degraman, and I also didn't see the point of making standard games.

It was easier for me to decide that I was done with game development and game creation than accepting the need to adjust to the average player's requests.

And when I came to this soothing thought (namely, just forget Degraman and everything that happens around) - among the loud cries of discontent, I began to distinguish quiet voices.

The voices of the players who accepted my identity after seeing it between the lines of the game.

Those who were also afraid to show their painful susceptibility, but still, wrote to me. Because they wanted to support me by responding to a subconscious signal which was in Degraman.

It was these players who became the starting point in my work on myself. In the work on acceptance of myself and Degraman.

The response of the quiet players was so personal, so important - that it justified both my hard work and all the experiences I went through.

And this realization helped me to stop concentrating only on a handful of the loudest dissatisfied players and see the rest, loyal players. And the most important - their creativity.

It all helped me get rid of the stupid belief that a good job can't cause a negative reaction.

I finally realized that I was making Degraman not for making money, but for the sake of creative realization. And now I understand that I don't want to mix two sometimes completely incompatible goals.

I accepted Degraman. I love it and I am proud of my work.

And I will continue to work on it. I still have a lot of ideas and thoughts that I want to implement.

Degraman doesn't have to be liked by everyone.

And this realization untied my hands. And this applies not only to the game itself.

***

As we found out, I am an emotional and vulnerable person (and if I were different there would be no Degraman, lol).

That's why I can't help but react to the negative. (and how did you imagine it? That emotionality can be turned off? No, I don't have such a button, I'm not some kind of robot.)

These are the features of my personality that I held back too much until I had a nervous breakdown.

Of course, it would be possible to simply let someone to manage social networks.

But I don't want to do that - there are a lot of people who inspire me, support me and with whom I would like to communicate.

I'm pleased to work for them.

It would be extremely unfair to throw my favorites because of a small excessively toxic mass.

Therefore, I will lead social networks myself. The way I feel comfortable. Creating a warm and pleasant space primarily for myself and those who really love Degraman.

I'm not kicking anyone out and I'm not shutting anyone's mouth.

You can write whatever you want (within the law, of course).

But now I am free in my words and actions.

I am no longer afraid to expose myself by showing some of my reprehensible traits. I have already received a lot for Degraman.

Therefore, I will only ask you to be polite, pleasant, and then everyone will be nice and well :3

P.S. In no case do we consider anyone to blame for the current situation. Neither the audience deceived in expectations, nor us, who were not experienced enough to position ourselves correctly. It is what it is, we survived it and became smarter. Therefore, we do not hold a grudge against anyone)

P.P.S. Actually, I wanted to write a lot more. But the post would have been too long. And yet I will list what I did not mention in this article. Maybe some of these topics will interest you. I warn you right away, the topics are quite ambiguous and inflammatory.

  1. Why I don't like unwanted criticism
  2. Why do I consider the accusations of the Degraman's MC in stupidity is a manifestation of victimblaming and harassment of the most vulnerable and weak
  3. Why do I consider the accusations of the Degraman's MC in sexuality is a slutshaming and discrimination by women against other women
  4. Why does it annoy me so much to equate the demonstration of the problems of society and its individuals with their approval and romanticization
  5. About creative ter** rizm (just in case I'll hide the word), its harm and danger to creative people
  6. A witch hunt disguised as tolerance

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Comments

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(+2)

You are incredibly creative,hardworking person.Social media is hard to deal with.It is like shouting your words at people's face on broad day light.Not everyone needs to appreciate you.Don't worry!We love and support you.❤

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Thank you so much for your support. It's increadibly pleasant for us to see such warm comments :3

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I totally understand.

We didn't used to have social media in this world.  Imagine standing in the center of an auditorium, or a football/soccer field, and having everyone yell their opinions about your work at you.  No-one would put up with that--they would try to leave.  It's completely overwhelming!  Unfortunately, not only are we now expected to continue standing in the center of that crowd of shouting people, we're also expected to both listen to and answer or placate every voice aiming a comment or criticism our way.  It's ridiculous.  You don't have to do that.  No-one has to do that.  It's an inhuman expectation.

That being said, I appreciate your honesty, and your vulnerability.  I do not feel that it is owed to me, nor do I want you to feel as if you owe it to your audience either.  I appreciate the bravery and sincerity required to write so honestly, and I respect that very much.

As far as your game; though I haven't played it in four months, I recall it being well-done, being mysterious, and wanting to figure it out and feeling very challenged.  I also personally do not recall there being any major English language usage issues (I can be a bit sensitive to that if I feel it impedes immersion, and I don't recall feeling that way about your game).  I also recall reading the commentaries/threads and discussions before I purchased it, and got the sense that it would not be a typical otome.  Additionally, I feel the main character has a good sense of agency, but that the world around her is duplicitous and out to use her.

In any case, congratulations on the hard work, perseverance and effort that went in to making this game!  It's a remarkable achievement.  Not everyone has the courage, skills, or will to even attempt what you've managed to do.  I'm glad that you're proud; you should be!

(+1)

Thank you very much! Your comment is incredibly kind, warm and full of acceptance.

Thanks again for telling us your impressions about the game and MC. We find your opinion not only deep, but also cute. We are very pleased that you have treated our game this way.

Thank you for recognizing our hard work. It helps us a lot to cope with being in the middle of a screaming crowd.

(+4)

You did a pretty good job considering degraman is your first game. The internet is the devils playground and it provides people the freedom to express themselves however they like and that includes harsh criticism and plenty of hypocricy. You shouldn't be too hard on yourself when no one started perfect but you improve and recognize the mistakes after each project. I agree with some of the opinions about the mechanical and writing aspect but there also certain opinions that are extremely subjective and wouldn't neccesary improve the game but only satisfy a small minority. Take inspirations from games with similar vibes and check its reviews to pinpoint what you could of done better and perhaps change its mechanics if it needs to. It's also good to keep in mind that these people are comparing your game with games from big companies so that's another reason to not be worried too much about the harsh criticism. Apart from that, I wish you the best because creative minds don't deserve to be trampled in such ways. 

(+1)

Thank you so much for your support! You are absolutely right about the peculiarities of people's behavior on the Internet and we, as people discovering our creativity in the network, have to reckon with this.

And thanks for a lot of good, useful tips.

However, we can't use all of them. There are no such games (or we did not find them) with the vibe that we want to show and this was the motivation to make our game in first place. Since there are no landmarks, we go blindly, laying a path in a dark, unexplored forest.

We have just started this journey. And we will experiment to express exactly what we have inside. And more often than not, it doesn't correlate at all with what the players expect from us.

Therefore, our path will be difficult. But interesting)

We will be glad if you continue to follow our path and perhaps some of the tracks that we find will bring you real pleasure.

(2 edits) (+5)(-1)

I'll start this off by saying social media in general is - to be perfectly blunt - a shitfest. There's some decent stuff on there but it's buried beneath so much garbage it's rarely worth digging through. "Trigger Warning" is so damn overused that its true definition has been lost at this point. It originally was meant for people who suffer from PTSD, but like most things it got high jacked by disingenuous morons and now means "whatever I don't like/don't agree with." I'm so sick of it. Toss it all in the bin along with the assholes self-diagnosing+faking mental disorders "because uwu so quirky" and be done with it. The slut-shaming doesn't surprise me either, as hypocrisy is a running theme with these same people.

... That sounded really aggressive. Can you tell I am already so done with this decade along with the last one? Lol. Anyway ~

You probably don't remember me (I lurk and rarely ever post), but I've been a part of your patreon for many months before and after release. I mentioned before that I consider Degraman first and foremost part of the horror genre (horror visual novels aimed at women are so underserved! We need more), as it has all the markings of a horror VN, not all horror is gore based, and this VN was never going to be all sunshine and puppies. Can you possibly add the "horror" tag on the game page? Might help a bit towards people shrieking about "triggers" etc., so when they whine you can point out the "horror" tag. I doubt it would fix everything, but it would help towards the whiners looking foolish for still jumping into something they didn't like to begin with. Although... they did it anyway even though you listed trigger warnings... right on the store page... ugh. People are idiots.

Regarding the overall VN itself : I liked it well enough, but I wanted some more world building, particularly on the Altids. Sorry if I spelled that wrong; can't remember it(typing this on a phone as my computer died and I'm waiting for a package with my new power supply... the package is past delivery date... lol). If I had to level further critique however, I will say the VN could have done with another run by an editor, as some of the sentence structure, etc., is a bit awkward in English. As this is a product available for purchase a certain level of polish is expected, but since this is your first VN and English isn't your mother tongue, I can forgive it. I'd still buy another VN from you guys :p. more horror and Victor route plzplzplz

This disjointed rambling has gone on long enough. Finishing this off by saying I'm glad to hear you're feeling better and I hope things go well for you. Just remember: make the game you want to make first and foremost, as you've found out the hard way how mentally draining it is to try to accomodate the demands of (extremely vocal) whiners. It's just not worth your mental health, and they'd never be happy with the VN since it sounds like they were never your primary demographic to begin with - they just wanted to bitch at something. Not everything is going to appeal to everyone, nor should it. It really baffles me how many people can't (or don't want to) understand that....

Edit: Hours later and I realise I put "Vincent" instead of "Victor". Good job, brain!

(+3)

Oh, thank you for such a big, interesting and useful comment.

You're damn right about triggers. Sometimes we get the impression that some developers spend more effort on writing out these triggers than on the game itself. But they still lose, because there are people who do not want to play, but want to find a reason to show their discontent and aggression.

We remember your opinion about the lack of horror in vn for girls, because at some point it really supported us ❤

As for adding the tag, we have thought about it and we will definitely conduct an experiment.

And yes, you're right again. No triggers, no tags, and even more so the description of the game and screenshots - will not stop some people from indignation. After all, in their opinion, we should not have done anything other than joyful and enjoyable games AT ALL.

We are sorry that you didn't get the full measure of what you wanted from the game. But it was inevitable - in the first act we were not going to devote much time to lore and in particular to the altides. The idea of the first act were somewhat different. But perhaps other acts (in which there will be completely different messages) will please you more.

About the English translation. This is a really difficult question. Our text was reviewd and edited by native speaker, whose opinion and talents we greatly value and respect. Our proofreader has done a great job of adaptation our extremely difficult text into readable English (the initial translation to English was done by us). We cannot evaluate all the nuances of the result text ourselves, but we were guided by the good reviews about this editor. 

To bo honest, it is worth mentioning that there were some certain places where we severely restricted the freedom of our proofeditor, so as not to distort the original idea, for example, "ill-come" or "curiouser and curiouser"

But in any case, thank you, we will definitely take into account your opinion in order to build a more complete picture in a place where we ourselves cannot see.

Thank you again for writing so much and supporting us. We really got better and we became more confident in our actions and we want to make games to show our vision of beauty (even if it seems terrible to someone, ahahahah)

We hope to continue to read your wonderful comments from time to time :3

(+2)

<3

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(づ。◕‿‿◕。)づ